Cloud

We are dedicated to the care and education

CodeStar Coding Programs

Our curricula, combined with our digital lesson planning tool, enables to create personalized learning experiences that is appropriate to every age group.

  • Age 5 - 7 Years

    img
    img
    img
    img
    img
    img
    img
    img
    img
    img
    img
    img
    img
    img

    Beginner

    Term 2 Dates: 27 April 2024 – 15 June 2024

    Age Group: 05 – 07 years

    Term Length: 8 Weeks during School Terms

    Term Timings: Saturday – 1 p.m. to 2:15 p.m. (75 mins)

    Award: Earn CODESTAR Certificate of Program completion

    Beginner Curriculum Overview

    The Beginner program is designed for students aged 5 to 7 in Year 1 or Year 2 at school. In this program, students will learn the fundamentals of digital technology, coding, and internet safety. The classroom will foster a collaborative learning environment where students can play and explore different coding techniques.

    This program aims to introduce students to essential digital skills, providing them with a competitive advantage in the 21st century. Students will engage with various digital devices, developing skills crucial for their future.

    We present a creative, hands-on coding STEM program and games to facilitate learning and practice of computational thinking, creative reasoning, and problem-solving skills. This interactive approach encourages active engagement and sets a foundation for their continued learning journey.

    Term 1

    Term 1 | Block Coding | 03 Feb – 23 Mar

    Introduction to coding concepts like Sequencing, Loops, Events.

    Term 2

    Term 2  |  Immersive Code |  27 Apr – 15 Jun

    Puzzles and challenges designed to educate concepts of Nested Loops, While/Until Loops, If/Else Conditionals.

    Term 3

    Term 3   |  Scratch  |  20 Jul – 07 Sep

    Creative and interactive way of coding concepts like Motion and Looks, Sounds and Events, Control Structures, Animation, Broadcast and Messaging.

    Term 4

    Term 4   |  Minibot  |  12 Oct – 30 Nov

    Small programmable robot that can be coded using both color-based markers and visual programming languages.

    * Codestar reserves the right to modify, update, or amend the coding program content, schedule, or any related components

    End of term Challenge:

    Embrace the excitement of learning and showcase your newfound skills in our ‘End of Term Challenge’ on Week 8!. Challenge is designed to encourage creativity, problem-solving and build public speaking ability in kids. 

    * Parents are welcome to attend end of term challenge.

  • Age 8 - 10 Years

    img
    img
    img
    img
    img
    img
    img
    img
    img
    img
    img
    img
    img
    img
    img
    img

    Intermediate

    Term 2 Dates: 27 April 2024 – 15 June 2024

    Age Group: 08 – 10 years

    Term Length: 8 Weeks during School Terms

    Term Timings: Saturday – 2:15 p.m. to 3:30 p.m. (75 mins)

    Award: Earn CODESTAR Certificate of Program completion

       

    Intermediate Curriculum Overview

    The Intermediate is designed for students aged 8 to 10 in Year 3 or Year 4 at school. Program builds a strong coding foundation, covering algorithms, nested loops, pattern matching, conditionals, and events. Students explore a creative game maker application, gaining hands-on expertise.

    The program introduces microcontroller platforms, teaching components like LED displays and sensors. Emphasis is placed on using Microchip boards for robotics, automation, and data visualizations.

    Additionally, our immersive Prototyping, AI, & Animation program guides participants through dynamic coding experiences, empowering them to innovate and create in the realms of technology and storytelling.

    Term 1

    Term 1 | Game Maker | 03 Feb – 23 Mar

    Game maker application serves as a creative playground for young minds, offering an engaging and intuitive platform for learning coding concepts.

    User-friendly interface allows students to explore and understand fundamental coding principles, including algorithms, patterns, and conditionals, while fostering a hands-on, playful approach to learning.

    With a focus on sparking creativity, Game Maker empowers students to design their own games, cultivating problem-solving skills and a deeper understanding of computational thinking.

    Term 2

    Term 2 | Blockly Coder | 27 Apr – 15 Jun

    Students transition from basic programming concepts to more advanced problem-solving, aiming to apply and combine previously learned ideas. The curriculum begins with a light review and then delves deeply into the concept of functions, introducing challenging puzzles that blend various complex concepts.

    Block Coding emphasizes on core concepts covered include events, conditionals, functions, digital citizenship, and aspects of copyright and creativity.

    Students will work in independence and collaboration, they are encouraged to work together to find solutions, fostering perseverance, and providing praise for helping peers.

    Term 3

    Term 3   |  Microchip |  20 Jul – 07 Sep

    Students transition from basic programming concepts to more advanced problem-solving, aiming to apply and combine previously learned ideas. The curriculum begins with a light review and then delves deeply into the concept of functions, introducing challenging puzzles that blend various complex concepts.

    Block Coding emphasizes on core concepts covered include events, conditionals, functions, digital citizenship, and aspects of copyright and creativity.

    Students will work in independence and collaboration, they are encouraged to work together to find solutions, fostering perseverance, and providing praise for helping peers.

    Term 4

    Term 4 | Prototyping, AI & Animation | 12 Oct – 30 Nov

    This Term students will join an exhilarating coding expedition where they will learn Prototyping, AI & Animation.

    Embark on a dynamic journey into the world of coding, where innovation meets creativity in Prototyping, AI, & Animation. In this immersive program, participants will delve into the art of prototyping, honing skills that bridge the gap between concept and reality. From turning ideas into tangible prototypes to understanding the intricacies of user interactions, this coding adventure cultivates a hands-on approach to design and implementation.

    Unlock the potential of Artificial Intelligence (AI) as you explore the principles behind machine learning and automation. Dive into the algorithms that power intelligent systems, and learn how to harness AI to solve real-world problems. The program guides participants through the usage of AI applications, offering a glimpse into the transformative capabilities of this cutting-edge technology.

    In the realm of Animation, participants will bring their imaginations to life through coding. Explore the fundamentals of animation, from frame-by-frame creation to interactive storytelling. Learn the coding languages that empower animators to breathe life into characters, scenes, and visual narratives. Through hands-on projects, participants will gain a comprehensive understanding of animation techniques, unleashing their creativity in the digital realm..

    * Codestar reserves the right to modify, update, or amend the coding program content, schedule, or any related components

    End of term Challenge:

    Embrace the excitement of learning and showcase your newfound skills in our ‘End of Term Challenge’ on Week 8!. Challenge is designed to encourage creativity, problem-solving and build public speaking ability in kids. 

    * Parents are welcome to attend end of term challenge.

  • Age 11 - 14 Years

    img
    img
    img
    img
    img
    img
    img
    img
    img
    img
    img
    img
    img
    img

    Advanced

    Term 2 Dates: 27 April 2024 – 15 June 2024

    Age Group: 11 – 14 years

    Term Length: 8 Weeks during School Terms

    Term Timings: Saturday – 3:30 p.m. to 4:45 p.m. (75 mins)

    Award: Earn CODESTAR Certificate of Program completion

       

    Advanced Curriculum Overview

    Embark on a digital journey where students master web creation, exploring the World Wide Web with practicality and creativity. This immersive course extends beyond websites, introducing young minds to the thrill of drone technology through hands-on coding.

    Progressing into mobile app development, it fosters cognitive growth, encouraging kids to bring their ideas to life.

    In Term 4, the adventure continues with “Creating Apps for Devices,” diving into the captivating world of physical devices in computing. It’s not just education; it’s a hands-on exploration of technology’s tangible side.

    Term 1

    Term 1 | Web Development | 03 Feb – 23 Mar

    Students will learn how to create website and this program will provide them with a practical and creative outlet for the use of world wide web.

    • Program begins by thinking about the role of the web, and how it can be used as a medium for creative expression.
    • Students have brainstorming session using whiteboard to chalk down website name, webpage and website content.
    • Students develop their webpage pages and begin to see themselves as programmers.
    • Students are encouraged think critically about the impact of sharing information online and how to be more critical content consumers.
    • Students will learn how to create use styling elements with CSS
    • Students will learn to insert images, video’s to the webpage and link different webpages using hyperlinks
    • At the conclusion of the term, students compile their work to create a personal website they can publish and share.
    • Students will learn to how to code-to-decode the real-world problems with the help of problem-solving techniques and discuss societal impacts of computing and the internet.

    CodeStar students Website Projects:

    Burger Load

    Cricket

    Harry Potter

    Dinosaurs

    Term 2

    Term 2 | Drone Coding | 27 Apr – 15 Jun

    This engaging and interactive course introduces kids to the exciting world of drone technology through hands-on coding experiences. Students will learn the fundamentals of programming and apply their skills to control drones, fostering a blend of creativity and technical process.

    • Introduction to Drones.
    • Understanding Flight Dynamics.
    • Hands-on Drone Operation.
    • Learn to navigate and control drones through coding commands.
    • Sequential commands: Create step-by-step instructions for drones.
    • Loops and conditional statements: Explore how to make drones repeat actions and respond to specific conditions.
    • Design and execute coding missions for drones.
    • Collaborate with peers to solve challenges and achieve mission objectives.
    • Safety and Regulations.
    • Explore how drones use sensors for navigation and data collection.
    • Project-Based Learning.

    Term 3

    Term 3   |  Mobile App |  20 Jul – 07 Sep

    Students will be introduced to first step of Mobile application development. This program will develop the cognitive maturity in the kids to think about plans that they want to bring to life using Mobile Application.

    Students will build and share their own apps using features like buttons, text, images, sound, and screens. Project can be shared with family and friends.

    Students will learn to:

    • Setup different screen properties of the application
    • Make application interactive
    • Include button, text, sounds, images and videos to the application
    • Learn design mode and different tools and UI controls
    • End of the term students will share project app with family and friends


    CodeStar students Mobile App Projects:

    YUMMY App

    Math Learning App

    Term 4

    Term 4 | Advanced Microchip & Apps | 12 Oct – 30 Nov

    Term 4, Students will embark on a technological journey with the “Creating Apps for Devices”, where students delve into the captivating realm of physical devices in computing.

    Students will use Mobile Application and microchip, and craft ingenious programs that harness the very hardware inputs and outputs found in smart devices, unraveling the transformative process from a basic prototype to a polished product.

    Furthermore, students unleash their inner innovators by exploring how these physical devices can ingeniously respond to the world, adopting a “maker” mindset to fashion prototypes with everyday materials.

    * Codestar reserves the right to modify, update, or amend the coding program content, schedule, or any related components

    End of term Challenge:

    Embrace the excitement of learning and showcase your newfound skills in our ‘End of Term Challenge’ on Week 8!. Challenge is designed to encourage creativity, problem-solving and build public speaking ability in kids. 

    * Parents are welcome to attend end of term challenge.

Programs and curriculum table

Enrolment Breakdown

YearSemesterSchool TermDayTimingsFromTo
2024Semester 1Term 1Saturday1 pm - 5 pm03 Feb 202423 March 2024
2024Semester 1Term 2Saturday1 pm - 5 pm27 April 202415 June 2024
2024Semester 2Term 3Saturday1 pm - 5 pm20 July 202407 Sept 2024
2024Semester 2Term 4Saturday1 pm - 5 pm12 Oct 202430 Nov 2024